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Cyberskate

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Devlog

  • Documentation
    May 31, 2024 by abarker7
    Concept The final game stuck fairly closely to the (admittedly loose) base concept. It has fast, momentum based movement, a score multiplier based on speed and a high score system, multiple levels and... Continue reading
  • Enemy Design
    May 12, 2024 by abarker7
    Enemy Design Now that our character can move around the world, they need something to interact with. Just like those meat-filled pumpkins they give to tigers in zoos, Rob needs some enrichment in thei... Continue reading
  • Player Movement Fundamentals
    May 07, 2024 by abarker7
    1
    Basic Movement Every game has to start somewhere, and for Cyberskate it made the most sense to start with the primary way the player will interact with the game: movement. Before any coding work was d... Continue reading
  • Game Concept
    April 22, 2024 by abarker7
    Clean up the malware-infested cyberspace at supersonic speed using your totally radical roller-skates in Cyberskate! Cyberskate will be a singleplayer platformer built for WebGL. In the not so far fut... Continue reading
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